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1. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
DarkShadowFox wrote: Lightning Octopus wrote: DarkShadowFox wrote: Lightning Octopus wrote: The Forge Gun is fine as it is. Its already difficult enough to aim with, and It takes a lot of skill points to make it effective. Not to menti...
- by Lightning Octopus - at 2012.12.04 01:05:00
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2. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
DarkShadowFox wrote: Lightning Octopus wrote: The Forge Gun is fine as it is. Its already difficult enough to aim with, and It takes a lot of skill points to make it effective. Not to mention the player with the Forge Gun can easily get kill...
- by Lightning Octopus - at 2012.12.04 01:01:00
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3. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
I can't stress just how badly I hate the randomized spawns kills, and spawn camping kills. Its really pathetic.
- by Lightning Octopus - at 2012.12.04 00:59:00
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4. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
The Forge Gun is fine as it is. Its already difficult enough to aim with, and It takes a lot of skill points to make it effective. Not to mention the player with the Forge Gun can easily get killed by anyone. After all its a slow charging weapon t...
- by Lightning Octopus - at 2012.12.04 00:53:00
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5. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
I think the only problem with Swam Launchers, is the path the missiles take. If I shoot in front of a moving target, the missiles will always chase it from behind regardless of what position it was fired from.
- by Lightning Octopus - at 2012.10.28 18:25:00
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6. spawn and aim assist frustration - in Feedback/Requests [original thread]
The only real frustrating thing I have with the beta is the issue with aim assist not working properly, and random spawns. Random spawn is more like suicide spawn because you'll never know if you're going to pop right in front of an enemy and t...
- by Lightning Octopus - at 2012.10.23 18:09:00
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7. Make the aiming joystick Deadzone pre Codex Patch !!!!!!!!! - in Feedback/Requests [original thread]
Very true, in addition Aim Assist does not work properly. Hopefully CCP will do some optimizing.
- by Lightning Octopus - at 2012.10.17 14:09:00
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8. [feedback/suggestion] spawn camping - in Feedback/Requests [original thread]
I could be wrong about this so any correction is welcomed. I noticed In some skirmishes map (not all), when your faction has only one or two location to spawn from, the opposing faction would just sit and wait under your MCC gunning you down when ...
- by Lightning Octopus - at 2012.10.12 04:34:00
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9. Dropships... again. - in Feedback/Requests [original thread]
It can't stay like this forever. If one dropship is hard to hit imagine how over powering 2-3 dropships will be in one map. I think swarm missile tracking should improve, and for Dropship defense give them flares and chaff.
- by Lightning Octopus - at 2012.10.10 19:52:00
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10. [Feed Back] Aim Assist need tweaking - in Feedback/Requests [original thread]
Controller aim assist does not work very well, and sometimes doesn't work at all. One example will be with Sniping or aiming down sights. Aim Assist is absent from this action. At close range gun fights aim assist sometimes keep you off target. ...
- by Lightning Octopus - at 2012.10.10 19:13:00
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